﻿using UnityEngine;

namespace Pisces
{
	/**
	 * log模块
     * created by wangqiang
    **/
	public class PiscesLog : AbstractSingletonModule<PiscesLog>, InterfaceEntityLiftcycle
	{

		public static void debug(string message)
		{
			Debug.Log(message);
		}

		public static void info(string message)
		{
			Debug.Log(message);
		}

		public static void warn(string message)
		{
			Debug.LogWarning(message);
		}

		public static void error(string message)
		{
			Debug.LogError(message);
		}

		public override void onInit()
		{
		}

		public override void onAwake()
		{
		}

		public override void onUpdate(float deltaTime)
		{
		}

		public override void onDestroy()
		{
		}
	}
}